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Archicad twinmotion1/31/2024 ![]() The problem of TM materials "resetting" is exactly the kind of thing that makes the process feel sketchy and not "under control" and I think efforts should be made to make sure it doesn't happen. a clear understanding of what we can/can't and should/shouldn't do within TM's object hierarchy (for example, is there a way to turn an entire VW layer or class on/off within TM? Or do we effectively have to make separate exports if we want different "versions" of a model)įor me the priority is leaning as much as possible on already-learnt organisational strategies within VW rather than having to learn a whole load of new TM stuff, and feeling that everything is "under control" and that I understand which things I do in TM are persistent regardless of what changes I make to the VW model. freedom to continue to assign things like classes and textures in VW without having to worry about additional considerations to avoid messing things up in TM materials/textures for aesthetic purposes chosen in TM, but associated reliably with something in VW (eg, if I tell TM to render everything that has my VW "brick01" texture using its own brick texture of my choosing, then any objects whose texture I change in VW reliably see the same changes in TM) creation and editing of geometry strictly done only in VW I expect many of us will want a fairly similar workflow: I too have been unsure which hierarchy method to choose. This is something where an instructional video would be quite helpful - specifically looking at keeping things like materials under control. I'm purely using TM/UE to render, so it's a paintbrush not a wrench (if that analogy makes any sense). You mentioned Cinema, and that's a classic example of changing the name of something in VW breaking the exchange (which makes sense). if I choose Collapse By Material instead. The other thing I'm wondering, as I've always followed the VW-recommended workflow of Keep Hierarchy, is if I don't have to worry about renaming / reorganizing my layers / classes / objects. Not lose any Material changes done in TM.Ī workaround could be the use of TM's new Material Exchange Tables. Using TM just for overwriting or exchanging, already assigned, base VW Materialsīut for the "sort by Material" workflow it will be also mandatory that an Exchange will (Same as we did with C4D Exchange since years) This needs proper Material Assignments on the VW side already, which is feasible.Īnd if there is a Direct Exchange between VW and TM, we should just go back to VWįor adjusting Material Assignments and do a new Exchange. ![]() "We can deal with millions of Polygons easily - but we can't deal with millions of Objects !",Īt a certain complexity "sort by Materials" combining all objects of same Material to a It will work well for smaller projects if you have the same hierarchy you are used too.īut as the difference between CAD and any 3D Mesh based System, TM said itself,
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